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1. Vehicle Controls in need of major improvement - in Feedback/Requests [original thread]
2100 Angels wrote: major improvement or minor adjustments?The LAVs are exceedingly easy to drive at the moment; I would suggest any difficulty lies with your hand eye coordination and not the game mechanics. The passive aggressiveness is st...
- by Rowley Pup - at 2013.05.15 02:44:00
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2. [Feedback] High allocated SP alt accounts can ruin Instant Battle Academy - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I AM talking about people with second accounts. Its fine if they want to mess with newbies if they're also using new characters with the same relative level of allocated SP as the newbs because the newbs would at le...
- by Rowley Pup - at 2013.05.15 02:42:00
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3. Vehicle Controls in need of major improvement - in Feedback/Requests [original thread]
Fair enough, but I lament my inability to effectively control the LAVs in this game. Especially considering I am quite proud of my Warthog driving skills.
- by Rowley Pup - at 2013.05.15 01:07:00
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4. Vehicle Controls in need of major improvement - in Feedback/Requests [original thread]
+1 Agreed LAVs should control like the Warthog in Halo, or the Runners in Borderlands. As they are... ugh. HAVs should be more keep the turret and hull completely independent of one another. Currently, if I move the turret too far to the left or...
- by Rowley Pup - at 2013.05.15 01:00:00
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5. [Suggestion] Ownership flags for vehicles - in Feedback/Requests [original thread]
That is an acceptable middle ground, that wouldn't take as much programming as my suggestion. But it still doesn't solve the issue of player who wants to fight you for the driver seat while you try to stand outside and repair your vehicle.
- by Rowley Pup - at 2013.05.15 00:48:00
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6. [Feedback] High allocated SP alt accounts can ruin Instant Battle Academy - in Feedback/Requests [original thread]
Smurfing is a common issue in multiplayer games. I understand your concern, but what is to stop someone from making a second account via PSN and simply Smurfing that way? Not to be negative toward your idea, but people will find a way, especially ...
- by Rowley Pup - at 2013.05.15 00:45:00
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7. The future of monetization in Dust : Finding better ways - in Feedback/Requests [original thread]
1: Get rid of boosters. It is too tempting for CCP to built SP sinks into the game, in order to "encourage" players to spend $$$ to shorten their grind. Maybe replace them with a VIP status of sorts, with a one time, permanent, but modest, SP boos...
- by Rowley Pup - at 2013.05.15 00:22:00
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8. [Request] Improved UI for Mouse and Keyboard - in Feedback/Requests [original thread]
+1 Give the K&M project to one man for a couple days. I'm certain that any skilled programmer could easily add mouse support to the menu system in that amount of time.
- by Rowley Pup - at 2013.05.14 23:48:00
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9. [Suggestion] Ownership flags for vehicles - in Feedback/Requests [original thread]
I am regularly perturbed by the way in which any idiot can hop into the driver seat of my vehicles and drive off. Often, when using my HAV, I will move to the light blaster situated on my turret to kill off any enemy stragglers, as my large railgu...
- by Rowley Pup - at 2013.05.14 23:43:00
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10. Starter LAVs need to GO - in Feedback/Requests [original thread]
+1 If you want to test drive vehicles, there are a plethora of Militia vehicles and fittings available. If someone wants to drive a vehicle, they should take the time to learn how they work by diving into the fitting system and market. Doing this...
- by Rowley Pup - at 2013.05.14 23:26:00
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11. Drunk gameplay - in Feedback/Requests [original thread]
Popcorn's done, the fanboy rage may now commence. To the OP, I agree completely, I am embarrassed to suggest this game to my FPS console friends. First impressions are everything, and frankly, I cannot, in good faith, recommend this game to my fr...
- by Rowley Pup - at 2013.05.14 20:40:00
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12. The future: DUST, null, and AI/bots - in Feedback/Requests [original thread]
In the future, when null sec is fully implemented, I would suggest including Marines as some sort of logistical aspect with regard to waging war against player alliances. The number of marines on a planet, will represent the number of clone rese...
- by Rowley Pup - at 2013.05.14 20:24:00
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13. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
alten hilt wrote: ...Corporations idealy want a Merc who kills more than he dies, destroys more enemy gear than he loses, accomplishes a lot of objectives between deaths and does so rapidly, and consistently is a top contributer to mission obje...
- by Rowley Pup - at 2013.05.14 19:58:00
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14. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
Sete Clifton wrote: .....Anyway, I think I've detailed pretty well over the course of this thread why removing KDR (which is the topic if the thread) is not a good idea. I don't really feel like retyping everything, so if you haven't already I'...
- by Rowley Pup - at 2013.05.14 04:21:00
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15. [REQUEST] CCP - Skill Tree Reset option - in Feedback/Requests [original thread]
KING CHECKMATE wrote: @ Rowley Pup , MAG was pretty unforgiving and still had a re spec option for several reasons.I played Mag since beta by the name of AceOfJokers666 so i know MAG pretty well... In a game like DUST514 where the weapons and ...
- by Rowley Pup - at 2013.05.14 04:02:00
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16. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
Sete Clifton wrote: ...but it is still a good measurement of one's basic killing and survival skills Tell me please, how is KDR a good measurement in any way? It is an obtuse stat which merely declares that the player has, over time, managed...
- by Rowley Pup - at 2013.05.14 03:44:00
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17. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: i agree, but there is no such thing as a FPS without K-D ratio statistics. Of course a player that is always on the front-line will have a worst K- ratio than a Tanker or a sniper, but thats just the way it is. KDR is ...
- by Rowley Pup - at 2013.05.14 03:15:00
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18. [REQUEST] CCP - Skill Tree Reset option - in Feedback/Requests [original thread]
I think these skill refunds are spoiling people. The skills you unlock should be a defining characteristic of your play style, and if you want different roles, you have two other character slots to play with. Maybe players will think twice before ...
- by Rowley Pup - at 2013.05.14 03:03:00
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19. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
Can we quit tracking this stat? PLEASE, consider replacing KDR with War Points per minute (WPPM or WP/M or simply WPM). KDR is an obtuse statistic, which is easily manipulated by players who chase the stat (just look at the leaderboards, who are ...
- by Rowley Pup - at 2013.05.14 02:34:00
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20. Skills grace period - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Yes. Both of these suggestions are too much to ask for. Since you are allowed to use your sp to buy skills at your leisure you need to put in your due diligence and read everything you can prior to buying skills. in EVE...
- by Rowley Pup - at 2013.05.08 05:53:00
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